Asset Lab 2.7.5 · released October 8, 2026 · Mac & Linux, AssetLab Resolve 1.6.5 & AssetLab Premiere 1.3.5

Relight the shot you already have.

2.7.5 adds twenty-six models and tools, and most of them make an existing job cheaper. Hand a clip a lighting reference and it is relit, with the subjects, motion, camera and sound exactly as shot. Swap the people in it for your own. Carry on past its last frame instead of restarting from a freeze. Nano Banana 2.1 undercuts the model it supersedes at every resolution, and video now starts at three cents a second. Free, like every update.

Free for every owner · same license key · updates free for life
A six-panel storyboard contact sheet made in Asset Lab 2.6 showing a neon diner at night: establishing wide, booth two-shot, over-shoulder, close-up, an insert of a manila envelope and a single of the man, the same two faces and the same grade in every frame
Six shots, two saved characters, one location, planned and drawn in Director for about 75¢. How it works ↓
New in 2.7.5 · Twenty-six models and tools ✦

Three new things you can do to footage you already shot.

Until now a clip was finished when it came back. 2.7.5 adds passes that take the clip as the starting point: relight it, recast it, or keep going past the end of it. The rest of the release is catalog and price: a cheaper flagship image model, video from three cents a second, four new finishing passes in the Gallery and eighty more voices. Same release on Mac, Linux, Windows, in AssetLab Resolve and the Premiere beta.

Relight a clip

Give H3 Max Relight your footage and a lighting reference, a sphere render or an HDRI-style preview, and it relights the shot. The subjects, the motion, the camera move and the sound all come back exactly as they were; only the light changes. From $0.08 a second at 768P. Apply stops before it spends if you have not attached a reference.

Recast the people in it

H3 Max Recast swaps the faces in a clip for your own, one photo per new person, in every shot the clip contains. The motion, the cuts and the audio stay put. It is the most expensive pass in the app at $0.30 to $0.45 a second, and the price is on the button before you commit.

Carry on past the end

H3 Max Extend continues a shot with new footage that keeps its motion and its sound, instead of restarting from a frozen last frame. The slider reads Footage to add, because that is what you are buying. $0.08 a second, or $0.04 on the Turbo tier.

Nano Banana 2.1, and it costs less

Google's newest image model is cheaper than Nano Banana 2 at every tier: 1K from 4¢ against 8¢, 2K from 6¢ against 12¢, 4K from 13¢ against 16¢. It renders to 4K across fourteen aspect ratios, including the 4:1, 1:4, 8:1 and 1:8 banner crops nothing else here offers, and its editor takes up to fourteen references. Seedream 5.0 Flash joins it at 2.7¢ an image, six renders a run.

Video from three cents a second

Grok Imagine 1.5 Lite is the cheapest video in the app at 3¢ a second at 720p, and unlike the full 1.5 it takes a text prompt as well as a start frame. H3 Max Turbo is the same H3 Max at half the rate. Also new: Vidu Q4 (a still animated with native audio, up to 4K), Seedance 2.5 US for data-residency work, and five fixed H3 Max looks with sound: VHS, Retro Toon 70s, Low Poly, Hand Drawn and 16-bit Pixel.

Four new finishing passes

Reframe to… recomposes a still for a reel, portrait, square or wide crop instead of cutting it down. Split into layers returns the subject, props, surface and background as separate transparent layers. Clean up speech strips room noise off a voice recording, the first audio tool in the Gallery. And Kandinsky 6.0 upscales video without flicker between frames, usually cheaper than the route it sits beside.

Eighty more voices, and Lyria 3.5

ElevenLabs v4 Turbo reads the same twenty voices as v4 at half the rate, and Gemini 3.8 Flash and Flash Lite both come in under the Gemini voice you have now. That is 272 voices in all, still free to preview. Lyria 3.5, DeepMind's newest music model, is one flat fee a track. And H3 Max Lip Sync drives a face from your own audio at up to 2K, the highest any avatar model here reaches.

Check for updates tells the truth

The version check now answers from the release manifest first, so a build always learns what the current version actually is. If you are on 2.7.0 through 2.7.4 and the button told you that you were up to date, it was wrong, and this is the release that fixes it.

New in 2.7.4 · Finishing & delivery ✓

The last mile of a finished cut.

Getting a shot right is half the job. 2.7.4 is the other half: captions written and embedded with the cut, a masked edit you can keep, a pack that lands where you want it, and a backup that brings the whole sequence back. Same release on Mac, Linux, Windows, in AssetLab Resolve and the Premiere beta.

Subtitles with every cut

Rendering a Director cut writes an .srt beside it and embeds the captions in the file, timed to the cut's real clock so a dissolve does not push them late. A shot with nothing spoken gets no caption, and pause cues never reach the screen. A masked edit now saves like any other render, a delivery pack lands in the folder you pick, and a backup carries your Director sequences with it.

Right-click works throughout

Cut, copy, paste and select all in every text field, and copy or save any image. A two-finger tap on a trackpad is a right-click. Gallery cards get their own menu too: open, favourite, save a copy, reveal in Finder, delete.

Names stay unique

Save a character, location or brand kit under a name already in use and it asks once: Replace it clears the old entry and its character sheet, or Keep both saves the new one as "Diner 2". Renaming into a taken name takes the next free one and tells you which it used, so your Cast stays readable.

Downloads ask where to go

Anything you save out of the gallery, one item or a whole selection, now opens a folder chooser instead of deciding for you. Your media vault is still the default, so nothing changes unless you want it to.

New in 2.7.2 · Edit, voice & delivery ✎

You cannot judge a change you can't see.

2.7.2 is about the moment after a render lands. Edit becomes a workspace big enough to look at, a mask keeps the rest of the frame exactly as it was, every voice honours a pause, and every button quotes its price before you press it.

Edit is a canvas, not a thumbnail

The image you are editing fills the main area the moment you attach it, with scroll to zoom and drag to pan. When the result arrives, one button swaps between the original and the edit at the same zoom and the same position, so the only thing that appears to move is the thing that actually changed.

Mask a region, keep the rest exactly

Paint over the part of the picture that is allowed to change. The model still edits the whole frame, and Asset Lab puts its work back only inside your stroke, with a soft edge. Everything outside is your original's own pixels, not a close match. Best for one garment, an object or a sign. Images only.

A pause that works on every voice

Write (pause) or (pause 1.5) anywhere in a line. Voices that understand a pause are told about it; voices that do not have the silence built for them, by reading the line in parts and joining them. Same cost either way, and the panel says which is happening. Write OCHRE [say: OCREEH] and the voice says the respelling while captions show the real word.

Subtitles with every Director cut

Rendering a cut writes an .srt beside it and embeds the captions in the file itself, timed to the cut's real clock so a dissolve does not push them late. Pause cues never show on screen, and a shot with nothing spoken gets no caption.

Casting holds the face

Sending a character, location or brand kit from a Blueprint now carries its reference images, not just its description, and tells the model the reference is the subject. The cast chips are on the Review step too, so a prompt drafted in one pass can still be cast before you send it.

Every render remembers the request that made it

Not just the prompt: the references, the frames, the guidance and the settings. Make it again repeats it exactly, and change one thing moves a single value with everything else held still, so the comparison actually means something.

Every price, before you spend

All 82 models now quote from a local rate card instead of waiting on a usage estimate that a newly added model does not have. Ideogram V4.5 and the three GPT Image editors gained a Quality row, so a render that quietly cost 22¢ can cost 1.5¢ if that is what you want. Prices under a tenth of a cent read as "< $0.001" rather than "$0.00".

Delivery packs you can actually deliver

Choose where a pack is written instead of hunting for it afterwards. Select a Director sequence and the pack holds the finished cut, every approved take behind it, and a manifest carrying the full recipe and cast of each file.

Everything else in 2.7.2
  • Renders survive a closed app. Quitting, losing a connection or a crash no longer loses work that fal is still rendering and still billing. Asset Lab reconnects on the next launch and collects it, and a Director take goes back to the shot it belongs to.
  • A finished result can be cleared off the pane on its own, without starting another render.
  • Disabled buttons look disabled everywhere, including Delete selected, which used to look armed.
  • The Render Doctor says whether the fix it suggested actually worked.
  • Backups carry your Director sequences, and restoring a sequence pack puts them back.
  • Aspect ratio and resolution in change one thing are menus of the real options, not a box to type into.
  • Both make it again buttons show a progress banner while they run, so a long render no longer looks like nothing happening.
  • Per-megapixel edits quote against the source image's real size, so a 4K source is priced as 4K.
  • Two crashes that shipped in 1.6.0 are gone: a bridge version mismatch, and the read-file bridge in the Resolve and Premiere editions.
New in 2.7 · Cast ☆

The people and places you build deserve their own room.

Characters, locations and brand kits were tucked behind a tab of the prompt builder, the one workspace that barely uses them. 2.7 gives them their own: Cast, in the sidebar, with a count of everything in it. And what comes out of a sheet now looks like what went in.

Sheets keep the style they were drawn in

Save a character from an illustration, an animation frame or a clay render and its sheet comes back in that medium. Every card has an Art style box, written for you the first time you open the sheet panel by reading the medium off your own reference, and yours to edit. It holds across all twelve views, into new scenes cast from the card, and into Director storyboards.

A one-sheet study, in a single render

The printed board you pin up, for about 19¢. A character gets a turnaround on one baseline, six expressions, three poses, close studies of hair, collar and hand, and a colour palette. A location gets an establishing view, a numbered site plan with a key, approach, interior and landmark panels, a materials strip, and the place at dawn, blue hour and night. A brand kit gets a hero shot, product views, packaging and surface, hex values, and the product in context.

Bring in saved work on step one

The Blueprint's first step now offers Character, Location and Brand kit together, each with a count, each filling the block it answers: a character the Subject, a location the Setting, a kit the Finish. And A location joins A person and A product as a subject in its own right, for an establishing shot or an empty set, with its own questions.

It tells you when there's a new version

Check for updates and Support sit in the top bar. The check says plainly when you already have the latest, and nothing runs until you press it: no check on launch, no polling in the background. When a newer version has shipped it takes you straight to your Gumroad library, where the download is waiting. Updates stay free for life, as they always have.

New in 2.6 · Storyboards 🎬

A board is the cheapest way to be sure.

Video is the expensive part. So 2.6 puts a step in front of it: Director plans the scene, draws a still for every shot, and lays the whole thing out as a board you can read at a glance, for cents a frame. Fix the shots that are wrong, approve the ones that are right, and only then buy the seconds.

Plan the scene from your own cast

Open The story in Director, choose the characters and the location you've saved, write a line about what happens, pick how many shots, and Plan shots writes the shot list: framing, angle, the action, a spoken line and who says it, and what each shot has to hand to the next. About 2¢ a plan, and every field is yours to edit before anything renders.

  • A picker, not a row of chips: characters, location and featured objects with thumbnails and search, so a library of forty stays usable and two similar names can be told apart
  • No saved cast? Still works. A brief alone is enough, and the planner invents the people and the place
  • Up to sixteen shots in a sequence, with a Delete button on every shot card
Prompt Lab's Library with saved characters and a 360-degree character sheet, the cast a storyboard draws from

The same face in every frame

Each shot gets a Scene Still Frame drawn from the characters actually in it, the scene's first approved still and the frame before it, so faces, wardrobe, the set and the colour hold across the board instead of drifting. About 12¢ a still at 2K; Generate All Still Frames does the whole board in order.

  • Your Details win. What you wrote on a character in Prompt Lab (the scar, the sleeve patch, the round glasses) beats the reference photo on hair, clothing and accessories. The face always comes from the photo
  • Versions are kept, and a new still never replaces one you've already approved
  • Nobody gets mixed up. A shot with one character in it carries only that character's reference
Three panels from the same board (a booth two-shot, an over-shoulder and a close-up) with the same woman's cropped bleached hair, scar and olive jacket and the same man's beard, round glasses and corduroy jacket in each

Read it as a sheet, or hand it to a crew

▤ View Storyboard shows the approved stills two ways. The contact sheet is frames and labels, for judging the cut. The production board puts description, framing, location and duration under every frame: the version you send to someone else. Save a page as a PNG, or the whole board as a PDF.

The production board layout in Asset Lab 2.6: six diner panels, each with Description, Shot, Location and Duration rows beneath it

Then the board becomes the film

An approved still isn't a sketch. It's the opening frame of the shot. → Shot by shot hands every approved frame to the video model you choose, so the take starts from exactly what you signed off. ⚡ Whole board → Seedance sends the entire sheet as one reference and returns a single multi-shot video (≈ 30¢ a second at 720p), a fast draft that interprets the board rather than copying it frame for frame.

  • Dialogue, not just narration. Planned lines are spoken by the character on screen and narrated when nobody is; each character can have their own voice for the sequence
  • Lip-sync from the board: one button turns a speaking character's approved still into a talking shot, or re-voices a clip you already rendered
Shots 1 & 2, animated from their approved panels
Same faces, same jacket, same neon, straight off the board. Silent, 11 seconds.

Priced before you press it

≈ 2¢ a plan, ≈ 12¢ a still at 2K. A six-shot board is about 75¢ and a sixteen-shot board about $2. That's a fraction of one video take, and the number is on the button.

Prompt Lab picks up the picker

Choosing a character for a blueprint now opens the same thumbnail picker, and lists every character you've saved instead of the first six.

In Resolve and Premiere too

AssetLab Resolve 1.5 and AssetLab Premiere 1.2 ship the whole storyboard stage. With Auto-drop on, only the exported cut lands on the timeline.

Fixes in 2.6

Make it Talk opens from either side and its prompt buttons stay put. Launching Asset Lab twice now brings your window forward instead of starting a second copy with no key or library.

From 2.5 · the redesign

The studio, rebuilt around how you work.

Same models, same prices, same license. What changed is where things live and how far your hand has to travel: the rail holds the workspaces in pipeline order, the render takes the middle of the screen, and the inspector on the right never scrolls the Generate button out of reach.

One rail. One inspector. The render in the middle.

Workspaces sit in a rail on the left, in the order you use them: Prompt Lab, Image, Video, Audio, Edit, Director, Gallery. Your fal balance and this month's spend live at its foot. Every create workspace puts the result on the left and the controls in a right-hand inspector that scrolls on its own, so the Generate button and its price are always in view. The title bar stays put while you scroll.

  • Start where it matters. On Video the start and end frames sit right under the model; on Edit the source images come before the instruction; Shot set angles sit beside their switch
  • Narrow windows: below 900px the rail collapses to icons, so the editor editions still dock cleanly beside Resolve or Premiere
  • One line per page says what the workspace is for and where its output goes
Asset Lab 2.5's Video workspace: a finished perfume clip in the middle, and on the right the prompt, model, start frame, aspect, duration and resolution controls with the Generate button showing its price

Director reads left to right

Sequence setup (the look, the world, the sound) is decided once, so it now sits in the left column. The shots and the cut run down the right, with Preview and Render at the bottom. The two columns scroll independently, so moving through a long shot list never drags your setup out of view.

Director in 2.5: the OCHRE sequence with Sequence setup on the left (model, aspect, resolution, audio and fades) and the shot cards with their takes and narration lines on the right

Every next step is a button you can see

Open a render and everything you can do with it sits beside it, grouped by what it does: Analyze & fix, Edit, Animate, Extend, use as a reference, build a shot set; then Save as Character, Save prompt and Add to Brand Kit; then the Tools. No menu to open first. Favorite, Download, Show in Finder and Delete stay in the bar above.

The 2.5 lightbox: a watch render on the left and, on the right, its prompt and model followed by rows of buttons: Analyze and fix, Edit this image, Animate this image, Use as reference, Make this talk, Build shot set, Reuse prompt
Director · the new tab 🎬
From 2.4 · still fresh

A model makes a shot.
Director makes the cut.

One prompt gets you one beautiful, four-second clip. A film is shots in an order, with a voice and a score and a way from one moment into the next. Director is the room for that: you stop writing a prompt and start writing a shot list, and the app handles the rest of the assembly.

Asset Lab's Director tab with the OCHRE OWN THE MOMENT sequence open: Sequence setup split into The Look (Seedance 2.5 References, 16:9, 720p, model audio off, fade in and fade out at 3 seconds), The World (one watch reference image) and The Sound (a piano soundtrack and the Wise_Woman narrator)
1Set up once

Model, aspect, resolution and the world every shot shares.

2Write the shots

Up to six cards, each with its own prompt, length and price.

3Take & approve

Generate takes, keep them all, click the winner.

4Voice & music

One narrator, a line per shot, a soundtrack under it.

5Mix & move

Level the voice and music, pick the transitions.

6Export

One finished file in your Gallery and on disk.

Plan the cut, shot by shot

Every shot is a card with its own prompt and its own length. Generate a take and it stays on the card; generate another and that stays too. Click the one you want and it's the one that makes the cut. The rest wait, one click away, if you change your mind.

  • Up to sixteen shots, reordered with a click; each quotes its own ≈ price on its Generate button
  • Keep every take: hover to play, click to approve, double-click to open it in the lightbox
  • Use a clip you already made. Any video in your Gallery can fill a shot, no re-render
  • Preview cut plays the approved takes in order, with the music and narration, before you spend on anything else
Director shot cards for the OCHRE sequence: Shot 1 (5s), Shot 2 (4s) and Shot 3 (5s), each with its prompt, a Generate take button quoting its price, the approved take thumbnail, a narration line with its Read button and length, and a Cut transition between the cards

One setup, so the look holds

The top of every sequence is the part every shot shares. Pick the model once and every shot uses it. That's what keeps the grade, the lens and the texture from drifting between cuts. Change the resolution and every shot's price re-quotes on the spot.

  • The look: one model, one aspect, one resolution, model audio on or off, and a fade in and fade out of 0.5–3 seconds
  • The world: reference images ride into every take on reference models: cast a saved character, a brand kit, or anything in your Gallery
  • Anchor frame: give every shot the same opening image, or let a shot chain from the previous shot's last frame for real continuity, or start fresh
  • The sound: a soundtrack from your Audio gallery and one narrator voice for the whole cut
Director's Sequence setup panel: The Look with model, aspect, resolution, model audio and open-and-close fades; The World with a reference image slot; The Sound with a soundtrack chip and the narrator voice

Narrate it in one voice

Pick a narrator once (any of the 272 voices, or your own clone) and write a line on any shot. Hit Read and it's voiced for a fraction of a cent, placed exactly at that scene in the final mix.

  • ≈ $0.002–0.01 a line, quoted on the Read button
  • Bring the voice in late. Set at n s and the line starts partway through the shot
  • Too long for its shot? A red flag appears with a fit shot button that stretches the shot to hold the line
  • Pauses on cue: write (pause), or (pause 1.5) for a timed beat, anywhere in a line
A Director shot card whose narration line reads with a (pause) cue, its Read button at about three tenths of a cent, the line set to come in at 2 seconds, and the 2.7-second read ready to play

Mix it, move it, export it

Two sliders, ♪ Music and 👤 Voice, set the balance. You hear it live in the preview, and it's baked into the export exactly as you heard it. Between any two shots, pick how one hands off to the next. Then Export cut.

✂ Cut⇄ Cross-fade← Swipe left→ Swipe right ↑ Swipe up↓ Swipe down◐ Dip to black◑ Dip to white
  • Free exports. A cut with transitions or fades renders on your own computer: free, fast and offline
  • Plain cuts cost cents: a straight-cut sequence is stitched on fal for a few cents
  • Narration stays put. Every line lands exactly where you placed it, transitions or not
  • The preview plays straight cuts; transitions and fades appear in the export
Director's footer: Preview cut, the mix sliders with music at 13 percent and voice at 86 percent, and the Export cut · 20s button
The Asset Lab gallery with a saved Director sequence card for OCHRE OWN THE MOMENT at the top left, beside real renders: a watch dial close-up, a porcelain ballerina, a punk on a rooftop, a perfume bottle and a workbench

Saved sequences become 🎬 cards in the Gallery (filter: Sequences) with their takes, narration and mix intact. Click one to reopen it and keep editing. They travel with Back up / Restore.

How it was made

OCHRE, shot by shot.

This is the real sequence behind the film at the top of the page: the settings, the shot prompts and the narration exactly as they sit in Director, lightly trimmed for length. Nothing was edited outside the app.

ModelSeedance 2.5 References16:9 · 720p · model audio off
The worldOne reference stillA Nano Banana 2 product shot of the watch
The soundPiano bed + one narratorMiniMax Music 3 · MiniMax voice “Wise_Woman”
Mix & finishMusic 13% · Voice 86%Fade in & fade out · straight cuts
Shot 1: the watch on black marble, emerging from darkness as light crosses the stoneShot 1 · 5s

“The Reveal. Begin almost black. A narrow band of light travels across the marble, revealing the watch's silhouette and polished bezel. Slowly push toward the watch…”

☊ Some moments deserve your full attention.

Shot 2: extreme close-up of the blue sunburst dial and silver handsShot 2 · 4s

“Extreme close-up of the blue dial. Glide diagonally across the silver markers as a soft reflection reveals the sunburst texture. Shift focus onto the hands…”

☊ Look closer. Every detail draws you in.

Shot 3: low three-quarter angle along the brushed steel bracelet toward the crownShot 3 · 5s

“Low, three-quarter angle. Track slowly along the bracelet toward the case and crown. Cool highlights trace the brushed links and polished edges…”

☊ A quiet presence. A lasting impression.

Shot 4: the full watch on marble as the camera pulls backShot 4 · 6s

“Return to the full watch on marble. Gently pull back, leaving space above it. At 0:17, fade in OCHRE, followed by OWN THE MOMENT…”

☊ Ochre. (pause) Own the moment. (comes in at 2s)

What it cost

About $9, every take included.

The four Seedance takes came to about $9 at fal's raw rates, the same numbers the Generate buttons showed before each click. The reference still was 16¢, the music bed 4¢, and every narration read, retakes included, under 3¢. The export, fades and all, rendered on the computer for free.

A trick worth stealing

Coach the voice like an actor.

The narrator kept mispronouncing the brand, so the last line was typed the way it should sound, OCREEH (pause) Own the moment., with a (pause) for the beat before the tagline. Reads cost a fraction of a cent, so trying three spellings costs nothing.

Watch it

Director in two and a half minutes.

A narrated walkthrough of a three-shot sneaker spot: open a sequence, choose the model once, write the shots, generate and approve takes, lay a track underneath, preview, export.

Asset Lab · Director

With sound, 2:23, recorded in Asset Lab 2.5. Also on YouTube.

Also in 2.4

And the rest of the studio got sharper.

Tools: finish the render you already have

Under every render in the lightbox, the last group of buttons is Tools: finishing passes that work on the clip or still in front of you instead of generating a new one. Pick one and a confirm bar opens with its options and the exact price for that item, measured from its real pixels and running time rather than a generic rate. Nothing is billed until you press Run.

  • Upscale: Topaz Precision on stills and clips, 2× or 4×, faithful rather than invented detail
  • Smooth / slow motion: 60 fps motion, or true 2×/4× slow motion without ghosting
  • Remove background on stills, and on clips with real transparency
  • Crop to aspect is free, and runs on your own machine. 9:16, 4:5, 1:1, 4:3 or 16:9, keeping the centre or any edge you choose, with no upload and nothing generated
  • Clean plate rebuilds the background as if nothing were in front of it

Render a cut where you want it

Director's export is now two buttons. Render to Gallery keeps the finished film in your library, the way it always has. Render to Disk asks where to put it and writes exactly one copy there, for the cut that belongs in a client folder rather than your gallery.

  • Transitions and fades still render on your own computer, free and usually in seconds
  • Tools work on a finished cut too, so a film can be upscaled, cropped or scored like any other render

Brand kits

Build a kit once in Prompt Lab → Library: up to eight anchor images plus a palette and your house rules. Apply it as a chip on the Image or Video tab and its notes join every prompt while its anchors ride along as references. Or cast it into a Director sequence.

  • Client work that stays on-brand: product shots, packaging, locations and rules in one place
  • Add to Brand Kit… from any image's action buttons in the lightbox
Prompt Lab Library showing an OCHRE watch-launch brand kit with three anchor images, a palette and visual rules, beside two saved characters, one with a 360-degree character sheet

Locations: the same place in every shot

Open any render in the lightbox and choose Save as Location… beside Save as Character. In Prompt Lab → Library → Locations, Build location sheet renders the place from seven angles (wide, reverse, left, right, high, low and a close detail) at ≈ $0.12 a view (≈ $0.84 for the set), with night, golden hour or your own view as extras.

  • Kept together. The views and the stitched sheet land in one folder on your computer and one project in the Gallery
  • ⌂ Cast a location on the Image and Video tabs, or from a Director sequence's references

Cast a character into a location

Casting now sends the two images that matter, the main image and the stitched sheet, so a character and a location fit side by side in one render's references instead of one crowding out the other.

  • Details on a character or location card (ripped jeans, leather shoes, a red neon sign) carry into every sheet view
  • More video models take references. Kling, Veo, Wan, MiniMax, Grok and Seedance switch to their reference versions when you add images

Kling multi-shot, and honest prompt limits

On the Kling 3.0 and O3 line, switch from Single prompt to Multi-shot and write up to six shots of 1–15 seconds each (3–15 seconds in total). The model renders them as one continuous take, cutting between your scenes.

  • Prompt counters show fal's own limit: 2,500 characters for Kling 3.0 and O3, 3,072 for Turbo
  • An over-long prompt is stopped before it's sent, instead of fal refusing it after the fact
The Video tab in Multi-shot mode on Kling 3.0 Pro: three timed shot cards for a perfume spot, a 15-second total, and the model, aspect, duration and audio controls

Versions: every render remembers its family

An edit, an extension, an upscale: each render now knows what it was made from, and the lightbox shows the whole family as a strip, original first. Jump between versions without hunting the Gallery.

  • Use as reference · clean prompt sends an image to the Image tab with an empty prompt, and the aspect ratio follows the image
  • Use as reference in Director adds it to the active sequence's references
The lightbox playing a clip of a woman lifting a turquoise necklace, with a Versions strip of eight renders below: the original and its edits

Delivery packs and a portable backup

Select renders, choose Pack…, name it, and Asset Lab writes a folder of numbered files with a manifest.json recording the prompt, model and seed of every asset. Hand it to a client, an editor, or your future self.

  • Back up / Restore: one portable backup of your media plus prompts, characters, kits, sequences and settings; restore it on another computer
  • The Gallery's Select, Back up and Restore controls are easier to spot
The Export as a delivery pack dialog over the Gallery: four items selected, the pack named OCHRE launch: social set, and an Export button

Task chips in the picker

Filter models by what you're making: Product accuracy, Readable text, Character continuity, Cheap drafts; Cinematic, Native audio, Start → end frames for video.

Pauses in the Voice lane

(pause) and (pause 1.5) work in the Audio tab too, with exact silence on MiniMax (every clone included) and ElevenLabs.

Every price re-checked

A pre-ship pass re-verified every Generate button against fal's published rates and corrected the ones that had drifted. Details below.

In AssetLab Resolve 1.4

The Resolve editions ship all of it. With Auto-drop on, only the exported Director cut lands on your timeline.

The fine print

Price corrections and fixes.

The price on the button is the promise, so when fal's rates move, the buttons move with them. Here's what 2.4 corrected, and what it fixed.

ModelWhat changed in 2.4
Seedance 2.5 ReferencesNow prices attached reference clips: fal bills them at 0.6× the rate over the clips' length plus the output, so a 5 s shot at 720p with 30 s of reference clips is ≈ $9.93, not the $2.37 shown before.
Seedance 2.5 at 1080p$1.164 per second; fal now publishes the rate.
FLUX.2 [flash]Adds $0.005 per attached reference image.
Grok Imagine images$0.02 (was quoted $0.022, which is the edit rate).
Sonilo musicStarts at 10 s, since fal bills anything shorter as 10 s anyway.
AssetLab Resolve toolsTrellis 2 3D models are $0.30 (were quoted $0.05), Hunyuan 3D 3.1 Pro shows its price ($0.525 with PBR materials), and Create LUT is $0.12 (was quoted $0.08).
Everything fixed in 2.4
  • Seedance 2.0 / Fast: the High bitrate setting takes effect again (fal renamed it); Seedance 2.0 Mini has no bitrate control, so the toggle is gone there.
  • Seedream 5.0 Pro at 1K with a non-square ratio now sends a canvas size fal accepts; the ignored seed setting is gone from Seedream 5.0 Pro and Lite.
  • LTX 2.5 Fast only offers 12–20 s takes where fal allows them.
  • Wan 2.7 Edit (2–10 s) and HappyHorse Video Edit (3–60 s) check the source clip's length before you spend.
  • Re-attaching a start or end frame after a video render (especially the same file) works without restarting the app.
  • Reuse prompt on a voiceover, music or sound-effect take opens the right Audio lane with the prompt filled in, instead of blanking the window.
  • Pressing ⌘⏎ twice while a voiceover or music take rendered could start two paid generations. It can't now.
  • Scoring a clip with several takes no longer shows the whole run's cost on each take.
  • A clip uploaded in the Score lane can be scored with the Generate button.
  • Boxes drawn on an image sent from the lightbox's Edit this image guide the edit instead of being painted into the result.
  • Switching models keeps the nearest matching aspect ratio instead of jumping to the first one.
  • Renaming a saved voice works again in the desktop app.
  • Every edition is about 20–40 MB larger: it now carries its own ffmpeg for transitions and fades.
Questions

About Asset Lab 2.7.5

What does a storyboard cost to make?

The shot plan is about 2¢. Each still frame is about 12¢ at 2K, so a six-shot board runs roughly 75¢ and a sixteen-shot board about $2, before you've bought a single second of video. Every price sits on its button before you press it.

Do I have to use saved characters?

No. A brief on its own is enough, and the planner will invent the cast and the place. Saved characters and locations are what make the same faces, wardrobe and set hold from panel to panel, and the Details you write on them beat the reference photo on hair, clothing and accessories. The face always comes from the photo.

How do storyboard panels become video?

Two ways. → Shot by shot makes each approved still the opening frame of its shot, on whichever video model you choose. ⚡ Whole board → Seedance sends the whole sheet as one reference and returns a single multi-shot video (≈ 30¢ a second at 720p). It's a fast draft that interprets the board rather than copying it frame for frame. Either way the takes bill at the model's raw rate; see the rate card, and stills vs video for when to storyboard at all.

Is Director included, or is it an add-on?

Included. Director and its storyboards ship in Asset Lab 2.7.5 on Mac and Linux and in AssetLab Resolve 1.6.5, at no extra cost. Updates are free for life: download the new version from your Gumroad library, and your existing license key unlocks it.

What does a Director film cost to make?

The takes bill at the video model's raw fal.ai rate, shown on every Generate button before you click (see the rate card). Narration reads cost about $0.002–$0.01 a line. Exporting is free when the cut has transitions or fades (it renders on your own computer) and a few cents for a plain-cut sequence stitched on fal. The 20-second OCHRE spot above cost about $9 in takes.

Which models can Director use?

38 of the 40 video models in the catalog: every model that generates from a prompt, including Kling 3.0, Seedance 2.5, Veo 3.1, FLUX 3, Wan 3.0 and LTX 2.5. You choose one per sequence so the look holds. Every model that takes reference images (Seedance 2.5 References, Gemini Omni References 1.1 and the reference versions of Seedance 2.0, Kling O3, Veo 3.1, Wan, MiniMax H3, Grok and HappyHorse) carries them into every shot, and 27 models can open each shot from an anchor frame or chain from the previous shot's last frame.

How long can a cut be?

Up to sixteen shots. Each shot's length follows what the chosen model accepts (Kling 3.0 takes 3–15 seconds, Seedance 2.5 up to 30), and the running total flags anything over 30 seconds as long for a first cut.

Is this the same as the Director panel on the Video tab?

No. Different tools, similar name. The Director panel on the Video tab turns cinematography (genre, palette, lighting, camera move, lens) into one-click direction for a single shot, and it's still there. The Director tab arrived in 2.4: it assembles many shots into one finished cut.

Does Director work in AssetLab Resolve?

Yes. AssetLab Resolve 1.5 ships the same Director tab, storyboards included. With Auto-drop on, only the exported cut drops onto your timeline; takes, still frames and narration reads stay in the Gallery, where → Timeline sends any of them on demand. More on the Resolve page.

Your first film is a board away.

The Edit canvas, storyboards, Cast, Director and the whole 2.7.2 studio: $49 once, on every Mac and Linux machine you own.

Your own Fal.ai key · no subscription · full pricing